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Women who left home unsupervised or went out on their own were often fretted over, and societal conventions frowned on the idea of a woman alone without a companion to guide her. Everyone in these lower tiers of London's society faced hardship. These women often became domestic employees, such as nannies or maids, or found positions in textile factories and coal mines. It was economically necessary for many women, both single and married, to work in order to survive. Only one fifth of adult males could vote and women couldn't vote at all, and most of the population couldn't afford modern medicine, or even be bothered to name their children. Thousands of people moved from the countryside into the city looking for work, starting as early as four-years-old and often working until an untimely death around 30. England was the hub of technological evolution, with the city of London at its core. London in the midst of the Victorian era, at the height of the Industrial Revolution. To understand what that really means, we need to look at AC Syndicate's setting, 1868 London. It's violence against women in a video game, and it's violence within context. And Jacob, in turn, stabs them, punches them in the face, drops crates on them, and knocks them out in the same way he would any other combative NPC. I don't ever recall playing an Assassin's Creed game where a good number of the NPCs engaging the player character in combat are women these ladies, clad in some seriously spiffy suits and bowler hats, come at Jacob with knives, revolvers, and fists, carrying out their criminal duties. In the brief bits of Syndicate footage Ubisoft has shared, we've seen Jacob take out every gang member in his path. The presence of women in Assassin's Creed seems to be increasing significantly for Syndicate, which features not only a female hero but female villains running the seedy underbelly of London's boroughs and female grunts carrying out their work. There's something charming about two siblings discovering and conquering the world together, working within the context of blood ties rather than romantic ones. But I'd argue that the dynamic between siblings-often a mix of playful rivalry and unwavering support-is a much more interesting lens through which to tell a story than through one person alone. Some may gripe that Ubisoft could have simply made one playable assassin and not split the story between two. They'll both have their own unique missions as well, giving them character development apart from one another but still connected to the story. Ubisoft says players will control her along with her twin brother, Jacob Frye, and that for most story missions you'll be able to choose which sibling to play as.
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What sets Evie apart is she is fully playable in the main story. By clicking 'enter', you agree to GameSpot's
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